…maybe not so much taste. But, with apologies to XTC, my senses have been working overtime this month.
Not much new since the last entry on the writing front, at least not that I can announce yet, but I have got my grubby hands on physical copies of the magazines I was published in the last couple of months. As usual it boggles my mind to think my stories can appear in real material objects in the physical world, with an existence independent of my imagination. The DreamForge issue in particular — large format, every page illustrated in full glossy colour — is a delight to look at, touch, and even smell! Clarkesworld, although primarily known as an online zine, is available in a wide variety of formats, including print. And after various technical delays the podcast of “Angel Pattern”, read by the ever-awesome Kate Baker, the true voice of Skink, is now available too. So; welcome to the future of publishing — it’s definitely all multi-media and hybrid!
The third Skink and Percher story is out now at Clarkesworld #163. Just to recap, all three stories are listed below, although each story can be enjoyed in isolation. (And — unless your job or circumstances absolutely require otherwise — you are in isolation at the moment, aren’t you?)
This marks my 3rd sale to Clarkesworld and my 30th story sale overall… a situation that never ceases to amaze me, considering I still think I’m only just starting to get to grips with the craft of writing.
I hope you enjoy “Angel Pattern”, and the overall arc of the stories with these characters. I’m currently considering what other perilous situations I can put them into…
As mentioned previously my Clarkesworld story “The Veilonaut’s Dream” was translated and published in China’s premier SF magazine Science Fiction World last year. I’ve just received my physical contributor’s copies this weekend and what I didn’t know previously is that the editors had commissioned interior artwork for the story. Not only is this a first for me, the artwork is really great and accurate to the spirit of “Dream”. The artist is YAO Kai (摇开), contracted by Science Fiction World Publishing Co. Ltd, and with the kind permission of the editors here it is in all its glory: Maddy, Zhang, and Su breach the Discontinuity.
Pleased to announce my story, “Witch of the Weave” — featuring the further adventures of Percher and Skink in a world of colossal weave constructs — is out now in Clarkesworld Issue 159. This is the second time my work has featured in Clarkesworld, and I’m hugely relieved the first time doesn’t appear to have been a fluke.
But hold on. “Further adventures,” did I say? Of Skink and who? And what’s this about Part 2? Where’s Part 1? Did I miss something?
Let me explain.
I hope “Witch of the Weave” is able to stand on its own merits, but it’s very much a story built on the foundations of an earlier one. There’s an old adage that you should throw away the first scene of any story, or first chapter of any book you write, as these are most probably unnecessary scene setting and authorial “throat clearing” that will get in the way of the reader and the story. Well I don’t know if I would always agree with that, but there’s certainly an element of truth to it. However, it seems a bit extreme to throw away a whole story. Luckily, if you want to find out how Percher and Skink first met, and what those “clevers” and Motherman references are all about, the prequel story to “Witch of the Weave“, “Climbing the Motherman“, should be out Spring next year in DreamForge Magazine Issue 5. Then you can judge for yourself how much authorial throat clearing is going on.
In the meantime, I’m busy trying to finish the next Percher and Skink story. Certainly helps to know the first two found a home.
Grass stubble crunches beneath Ohab’s feet as he approaches the giant. The long, dry summer has baked the hayfield a deep golden brown, and late-blooming poppies sprout from between the ridges of cracked mud, nodding like amiable premonitions of blood as Ohab passes by. The last wisps of early morning mist have burned away, and crows, unfazed by the giant’s presence, flap lazily between the barrel-trunked oaks that dot the field’s perimeter.
Don’t ask me how many attempts it took to get that first paragraph just so. Many. Many attempts. No really. If you have a figure in mind for the number of revisions then I’m pretty sure it’s too low. Yes. Even that figure. Waaaaaay too low. And I’m still not sure about the extra comma or the two instances of “Ohab”. Yes, these are things that give me sleepless nights.
The story’s first-pass name was “The Origin of Giants”, a rather grandiose title from under which it could never really escape. Although “Land” deals more or less with the physical origin of giants (in this story world), it nowhere near adequately approaches the origin of true giants, those not of merely physical stature… for that you’d be better off reading something like Jose Pablo Iriarte’s The Curse of Giants. So the title had to change, and the story had to find a new heart… which I think it does, at the end. Probably it’s too optimistic of me to consider Ohab a suitable case for redemption, but in order to be a writer you really do have to put aside the pessimism now and again. Do I believe that change for the better — for people and the world — is possible? Sometimes. Yes, I really do.
Mark Linsenmayer’s podcast of “Kill Switch” is now up at Constellary Tales, along with an interview with me about the story. Brian Hirt and Ken Gerber have somehow edited my voice to sound much posher and more articulate than it actually is, and boy I do not sound anywhere near as nervous as I actually was during the recording. But judge for yourselves.
Also, a great excuse to post up another great Juno image.